= this.first; while (P! = null) {if (p.getdata () = = data) return p; if (p = = null) break; p = P.getnext (); } return null; }//display the link public void DisplayLink () {Node p = first; while (P! = null) {System.out.println (P.getdata ()); p = P.getnext (); } return; } }Node.javapublic class Node{ private int data; private Node next; //construction public Node(){ t
First:
Cadisplaylink can be used for non-stop re-painting.Example:
Cadisplaylink * gametimer;
Gametimer = [cadisplaylink displaylinkwithtarget: Self
Selector: @ selector (updatedisplay :)];
[Gametimer addtorunloop: [nsunloop currentrunloop]
Formode: nsdefaultrunloopmode];
Second:
Int ccapplication: Run () {If (applicationdidfinishlaunching () {[[ccdirectorcaller shareddirectorcaller] startmainloop]; // The start of the Main Loop} return 0 ;}Continue with startmainloop Function
-(Void) startma
example) after the test method, if necessary to execute immediately can use the following code.[time fire];Cadisplaylink // 创建displayLink CADisplayLink *displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(test:)]; // 将创建的displaylink添加到runloop中,否则定时器不会执行 [displayLink addToRunLoop:[NSR
Tags: blog HTTP color Io OS AR for strong For a long time, I have always wanted to learn coreanimation, but there are too many things involved. If I want to finish it all at once, I won't allow it. In the future, I will make up for it intermittently. Cadisplaylink was used in the recent project, so I took some time to look at it. I. Introduction 1. The cadisplaylink framework is the same as other coreanimation classes and is in quartzcore. framework. 2. The main feature of the function cadisplay
http://blog.csdn.net/wzzvictory/article/details/22417181Core Animation series Cadisplaylinkwangzz Original address: http://blog.csdn.net/wzzvictory/article/details/22417181 Reprint Please specify the source if you feel that the article is helpful, please leave a message or follow Weibo, public account wangzzstrive to support me, thank you! Have always wanted to learn the next coreanimation, but the things involved too much, want to take all the time not allowed, will be intermittent completion.
Use CADisplayLink to implement jelly effect animation (learned from Glow Technical Team) and cadisplaylinkglowUse CADisplayLink for jelly effect AnimationCADisplayLink object is a timer object that allows your application to synchronize its drawing to the refresh rate of the display.Github1. Define a View@ InterfaceJellyView ()@ Property (strong, nonatomic) CADisplayLink * displayLink;@ Property (nonatomic) CGFloat from;@ Property (nonatomic) CGFloat;
interval set at the time (set to 2s in this example) after the test method, if necessary to execute immediately can use the following code.[Time Fire]; Cadisplaylink//Create DisplayLinkcadisplaylink*displayLink =[cadisplaylink displaylinkwithtarget:Self selector:@selector(test:)]; //Add the created DisplayLink to the Runloop, or the timer will not execute[disp
era, this work becomes more complex, involving x.org configuration files, logon managers, desktop environments, and so on.
During the development of Fedora 17, developers and
Plugable
Cooperation to improve the USB DisplayLink graphics card driver in the company
DC-125/165
Multi-seat plug-and-play is supported in the product.
The procedure is simple:
Connect the DC-125/2.0 with the host installed with Fedora 17 GNOME 3 with a universal USB 165 wire
First, Display introduction:
Fuselage interface: Mini USB interface
Screen Size: 14 inch
Support Resolution: 1366*768
Packaging: Display *1, bracket protection shell *1,USB Data line *1, drive disk *1, description page *2
Introduction of Display driver installation
1, the experimental environment: WIN7 64-bit flagship and Win8.1 Chinese version of the 64-bit environment, which screenshot is in the Win8.1 system screenshot.
2. Driver: Displaylink_7.5m1.exe
3, D
NewLink = new Link
(Data); newLink. next = first; // next of the new node points to first = newLink;} public Link
DeleteFirst () {// Delete the Link
Temp = first; first = first. next; // change the first node, which is the next node return temp;} public Link
Find (T t) {Link
Find = first; while (find! = Null) {if (! Find. data. equals (t) {find = find. next;} else {break;} return find;} public Link
CADisplayLink for iOS Core Animation seriesFor a long time, I have always wanted to learn CoreAnimation, but there are too many things involved. If I want to finish it all at once, I won't allow it. In the future, I will make up for it intermittently. CADisplayLink was used in the recent project, so I took some time to look at it. I. Introduction 1. The CADisplayLink framework is the same as other CoreAnimation classes and is in QuartzCore. framework. 2. The main feature of the function CADispla
IOS development,Principle FPS computing
CoreAnimation has a very useful classCADisplayLinkThis class is called before each frame is drawn and can obtain the timestamp. Therefore, we only need to calculate the number of frames in 1 s.
-(Void) envokeDisplayLink :( CADisplayLink *) displayLink {if (_ lastTimestamp =-1) {_ lastTimestamp = displayLink. timestamp; return ;}_ countPerFrame ++; NSTimeInterval int
= newLink;} current. next = newLink; newLink. previous = current; return true;} public void displayList4Head () {// traverse System from the beginning. out. println ("List (first --> last):"); Link
Current = head; while (current! = Null) {current. displayLink (); current = current. next ;}} public void displayList4Rear () {// traverse System from the end. out. println ("List (last --> first):"); Link
bounds] ...//Eaglview Inheritance UIView[Eaglview Setmultipletouchenabled:yes]; Viewcontroller.view= Eaglview;//Place to joinCocos2d::glview*glview =Cocos2d::glviewimpl::createwitheaglview (Eaglview); //TODO: The need to encapsulate more than one layer needs to be understood in conjunction with AndroidCocos2d::D irector::getinstance ()Setopenglview (Glview); App->run ();//Go in here and enter the game loop . returnYES;}There are 3 somewhat confusing classes:AppController is iOS, it's better
. Important:setting The Glview should is done after creating the RootviewcontrollerCocos2d::glview *glview = Cocos2d::glviewimpl::createwitheaglview (Eaglview); Cocos2d::D irector::getinstance ()->setopenglview (Glview);4. Main program main loop Mainloop ()The call here is Application->run. This run ends with a call to the director's Mainloop, from where the control of the program is formally vested in the director's hand.App->run (); int Application::Run (){if (applicationdidfinishlaunching ())
the first time, you will call the init function of director, in the init function, you will see
Ccpoolmanager: sharedpoolmanager ()-> push (); initialization of the pool starts. There is a pool stack m_preleasepoolstack in ccpoolmanager. The pool stack stores one pool, the object we add is put into the current pool.
When
Boolappdelegate: After the applicationdidfinishlaunching () function is successfully completed, it enters the main loop. Anyone who has learned VC knows that if you want to pre
continuous operation, timer will be delayed. In this case, if the delay exceeds a cycle, the timer runs immediately after the delay ends and continues the execution according to the specified cycle.
Runloop must be added.
Using the above creation method, timer is automatically added to NSDefaultRunLoopMode of MainRunloop. If you use the following method to create a timer, you must manually add the Runloop:
1 NSTimer *timer = [NSTimer timerWithTimeInterval:5 target:self selector:@selector(tim
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